The maximum distance at which trees are rendered.
The higher this is, the further the distance trees can be seen and the slower it will run. See Also: Terrain.treeBillboardDistance.
function Start () { Terrain.activeTerrain.treeDistance = 2000; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.treeDistance = 2000