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Rigidbody.solverIterationCount

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public var solverIterationCount: int;
public int solverIterationCount;
public solverIterationCount as int

Description

許可されているRigidbodyあたりのソルバー反復回数

The solverIterationCount determines how accuratly joints and contacts are resolved. If you are having trouble with jointed bodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability.

	rigidbody.solverIterationCount = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.solverIterationCount = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.solverIterationCount = 10