許可されているRigidbodyあたりのソルバー反復回数
The solverIterationCount determines how accuratly joints and contacts are resolved. If you are having trouble with jointed bodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability.
rigidbody.solverIterationCount = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.solverIterationCount = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.solverIterationCount = 10