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Close衝突検出を有効にするかどうか(デフォルトでは常に有効)
Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid heavy collision detection calculations on that rigidbody. /detectCollisions/ is not serialized. This means it doesn't show up in the Inspector and when Instantiating the rigidbody or saving it in a scene, it will not be saved.
// Let animation control the rigidbody and ignore collisions rigidbody.isKinematic = true; rigidbody.detectCollisions = false; // Let the rigidbody take over control, detect collisions rigidbody.isKinematic = false; rigidbody.detectCollisions = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.isKinematic = true; rigidbody.detectCollisions = false; rigidbody.isKinematic = false; rigidbody.detectCollisions = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.isKinematic = true rigidbody.detectCollisions = false rigidbody.isKinematic = false rigidbody.detectCollisions = true