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Rigidbody.constraints

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public var constraints: RigidbodyConstraints;
public RigidbodyConstraints constraints;
public constraints as RigidbodyConstraints

Description

Rigidbodyのシミュレーションで自由に操作できる軸をコントロールします

By default this is set to RigidbodyConstraints.None, allowing rotation and movement along all axes. In some cases, you may want to constrain a Rigidbody to only move or rotate along some axes, for example when developing 2D games. You can use the bitwise OR operator to combine multiple constraints.

// Freeze the rotation around x-Axis
rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.constraints = (RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY)