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PhysicMaterial.frictionDirection2

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public var frictionDirection2: Vector3;
public Vector3 frictionDirection2;
public frictionDirection2 as Vector3

Description

異方性の方向を設定する。このベクトルがゼロでない場合、異方性摩擦が有効になっています

DynamicFriction2 and staticFriction2 will be applied along frictionDirection2. The direction of anisotropy is relative to the colliders local coordinate system.

	// Make the collider slippery when going forward but not when going sideways
	collider.physicMaterial.frictionDirection2 = Vector3.forward;
	collider.physicMaterial.dynamicFriction2 = 0;
	collider.physicMaterial.dynamicFriction = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.physicMaterial.frictionDirection2 = Vector3.forward;
        collider.physicMaterial.dynamicFriction2 = 0;
        collider.physicMaterial.dynamicFriction = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.physicMaterial.frictionDirection2 = Vector3.forward
		collider.physicMaterial.dynamicFriction2 = 0
		collider.physicMaterial.dynamicFriction = 1