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PhysicMaterial.PhysicMaterial

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public function PhysicMaterial()
public PhysicMaterial();
public def PhysicMaterial()

Description

新規マテリアルを作成します

一般的には collider.material を使用するしてアタッチされたマテリアルを直接使用したほうが簡単です。

	// Creates a new material and attaches it

	function Start () {
		var material = new PhysicMaterial();
		material.dynamicFriction = 1;
		collider.material = material;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial();
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial()
		material.dynamicFriction = 1
		collider.material = material

public function PhysicMaterial(name: string)
public PhysicMaterial(string name);
public def PhysicMaterial(name as string)

Description

/name/ という名前の新規マテリアルを作成します。

	// Creates a new material attaches and attaches it

	function Start () {
		var material = new PhysicMaterial("New Material");
		material.dynamicFriction = 1;
		collider.material = material;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        PhysicMaterial material = new PhysicMaterial("New Material");
        material.dynamicFriction = 1;
        collider.material = material;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		material as PhysicMaterial = PhysicMaterial('New Material')
		material.dynamicFriction = 1
		collider.material = material