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Close新規マテリアルを作成します
一般的には collider.material を使用するしてアタッチされたマテリアルを直接使用したほうが簡単です。
// Creates a new material and attaches it function Start () { var material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial() material.dynamicFriction = 1 collider.material = material
/name/ という名前の新規マテリアルを作成します。
// Creates a new material attaches and attaches it function Start () { var material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { PhysicMaterial material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: material as PhysicMaterial = PhysicMaterial('New Material') material.dynamicFriction = 1 collider.material = material