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Closeバウンドを組み合わせる方法
Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.
collider.material.bounceCombine = PhysicMaterialCombine.Average;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.material.bounceCombine = PhysicMaterialCombine.Average; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.material.bounceCombine = PhysicMaterialCombine.Average