お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeパーティクルエミッターの有効/無効
A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle emitter. The default value is true.
// Pause particle emitter. particleEmitter.enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.enabled = false