言語: 日本語
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  • Boo

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NavMeshPath.corners

public var corners: Vector3[];

Description

パスのコーナーポイント (Read Only)

別名 "waypoint" は経路上で向きを変えて曲がる地点を定義します(すなわち、経路は waypoint を結ぶ複数の直線から成ります)。

// Calculate the length of a NavMeshPath. A character will
// typically move a slightly longer distance than this as a
// result of its steering behaviour.
function PathLength(path: NavMeshPath) {
	// The length is implicitly zero if there aren't at least
	// two corners in the path.
	if (path.corners.Length < 2)
		return;
	
	var previousCorner = path.corners[0];
	var lengthSoFar = 0.0;
	
	// Calculate the total distance by adding up the lengths
	// of the straight lines between corners.
	for (var i = 1; i < path.corners.Length; i++) {
		var currentCorner = path.corners[i];
		lengthSoFar += Vector3.Distance(previousCorner, currentCorner);
		previousCorner = currentCorner;
	}
	
	return lengthSoFar;
}