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MonoBehaviour.StopCoroutine

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public function StopCoroutine(routine: IEnumerator): void;
public void StopCoroutine(IEnumerator routine);
public def StopCoroutine(routine as IEnumerator) as void

Description

このBehaviour上で実行されている methodName という名のコルーチンを全て停止します

文字列のメソッド名を使った StartCoroutine のみStopCoroutineを使用して止められることに 注意してください。

	// In this example we show how to invoke a coroutine using a string name and stop it

	function Start () {
		StartCoroutine("DoSomething", 2.0);
		yield WaitForSeconds(1);
		StopCoroutine("DoSomething");
	}

	function DoSomething (someParameter : float) {
		while (true) {
			print("DoSomething Loop");
			// Yield execution of this coroutine and return to the main loop until next frame
			yield;
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    IEnumerator Start() {
        StartCoroutine("DoSomething", 2.0F);
        yield return new WaitForSeconds(1);
        StopCoroutine("DoSomething");
    }
    IEnumerator DoSomething(float someParameter) {
        while (true) {
            print("DoSomething Loop");
            yield return null;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as IEnumerator:
		StartCoroutine('DoSomething', 2.0F)
		yield WaitForSeconds(1)
		StopCoroutine('DoSomething')

	def DoSomething(someParameter as float) as IEnumerator:
		while true:
			print('DoSomething Loop')
			yield