凸状のコライダーの有効/無効。
This means that if you have this set to true, your mesh collider wont have Holes or entrances. Convex meshes can collide with other convex colliders and non-convex meshes. Thus convex mesh colliders are suitable on rigidibodies, if you really need more detailed colliders than what the primitive colliders provide you with.
transform.collider.convex = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.collider.convex = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.collider.convex = true