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MeshCollider.convex

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public var convex: bool;
public bool convex;
public convex as bool

Description

凸状のコライダーの有効/無効。

This means that if you have this set to true, your mesh collider wont have Holes or entrances. Convex meshes can collide with other convex colliders and non-convex meshes. Thus convex mesh colliders are suitable on rigidibodies, if you really need more detailed colliders than what the primitive colliders provide you with.

	transform.collider.convex = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.collider.convex = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.collider.convex = true