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public function
SetColor(
nameID:
int,
value:
Color):
void;
public void
SetColor(int
nameID,
Color value);
public
def
SetColor(
nameID as int,
value as
Color)
as void
Description
color型のプロパティを設定します
Adds a property to the block. If a color property with the given name already exists, the old value is replaced.
// Draws 3 meshes with the same material but with different colors.
var mesh : Mesh;
var material : Material;
private var block : MaterialPropertyBlock;
function Start()
{
block = new MaterialPropertyBlock();
}
function Update() {
// red mesh
block.SetColor("_Color", Color.red);
Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block);
// green mesh
block.SetColor("_Color", Color.green);
Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block);
// blue mesh
block.SetColor("_Color", Color.blue);
Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Mesh mesh;
public Material material;
private MaterialPropertyBlock block;
void Start() {
block = new MaterialPropertyBlock();
}
void Update() {
block.SetColor("_Color", Color.red);
Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
block.SetColor("_Color", Color.green);
Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
block.SetColor("_Color", Color.blue);
Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public mesh as Mesh
public material as Material
private block as MaterialPropertyBlock
def Start() as void:
block = MaterialPropertyBlock()
def Update() as void:
block.SetColor('_Color', Color.red)
Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block)
block.SetColor('_Color', Color.green)
Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
block.SetColor('_Color', Color.blue)
Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
/nameID/ でこの関数を呼び出すほうが高速になります。もし、繰り返し同じ名前のプロパティを追加する場合は、
Shader.PropertyToIDを使用してプロパティ名のユニークIDを取得し、SetColorにIDを渡します。
// Draws 3 meshes with the same material but with different colors.
var mesh : Mesh;
var material : Material;
private var block : MaterialPropertyBlock;
private var colorID : int;
function Start()
{
block = new MaterialPropertyBlock();
colorID = Shader.PropertyToID("_Color");
}
function Update() {
// red mesh
block.SetColor(colorID, Color.red);
Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block);
// green mesh
block.SetColor(colorID, Color.green);
Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block);
// blue mesh
block.SetColor(colorID, Color.blue);
Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Mesh mesh;
public Material material;
private MaterialPropertyBlock block;
private int colorID;
void Start() {
block = new MaterialPropertyBlock();
colorID = Shader.PropertyToID("_Color");
}
void Update() {
block.SetColor(colorID, Color.red);
Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
block.SetColor(colorID, Color.green);
Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
block.SetColor(colorID, Color.blue);
Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public mesh as Mesh
public material as Material
private block as MaterialPropertyBlock
private colorID as int
def Start() as void:
block = MaterialPropertyBlock()
colorID = Shader.PropertyToID('_Color')
def Update() as void:
block.SetColor(colorID, Color.red)
Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block)
block.SetColor(colorID, Color.green)
Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
block.SetColor(colorID, Color.blue)
Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)