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MaterialPropertyBlock.SetColor

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public function SetColor(nameID: int, value: Color): void;
public void SetColor(int nameID, Color value);
public def SetColor(nameID as int, value as Color) as void

Description

color型のプロパティを設定します

Adds a property to the block. If a color property with the given name already exists, the old value is replaced.

	// Draws 3 meshes with the same material but with different colors.

	var mesh : Mesh;
	var material : Material;
	private var block : MaterialPropertyBlock;
	
	function Start() 
	{
		block = new MaterialPropertyBlock();
	}

	function Update() {
		
		// red mesh
		block.SetColor("_Color", Color.red);
		Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block);

		// green mesh
		block.SetColor("_Color", Color.green);
		Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block);

		// blue mesh
		block.SetColor("_Color", Color.blue);
		Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Mesh mesh;
    public Material material;
    private MaterialPropertyBlock block;
    void Start() {
        block = new MaterialPropertyBlock();
    }
    void Update() {
        block.SetColor("_Color", Color.red);
        Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
        block.SetColor("_Color", Color.green);
        Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
        block.SetColor("_Color", Color.blue);
        Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mesh as Mesh

	public material as Material

	private block as MaterialPropertyBlock

	def Start() as void:
		block = MaterialPropertyBlock()

	def Update() as void:
		block.SetColor('_Color', Color.red)
		Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block)
		block.SetColor('_Color', Color.green)
		Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
		block.SetColor('_Color', Color.blue)
		Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)

/nameID/ でこの関数を呼び出すほうが高速になります。もし、繰り返し同じ名前のプロパティを追加する場合は、 Shader.PropertyToIDを使用してプロパティ名のユニークIDを取得し、SetColorにIDを渡します。

	// Draws 3 meshes with the same material but with different colors.

	var mesh : Mesh;
	var material : Material;
	private var block : MaterialPropertyBlock;
	private var colorID : int;
	
	function Start() 
	{
		block = new MaterialPropertyBlock();
		colorID = Shader.PropertyToID("_Color");
	}

	function Update() {
		
		// red mesh
		block.SetColor(colorID, Color.red);
		Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block);

		// green mesh
		block.SetColor(colorID, Color.green);
		Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block);

		// blue mesh
		block.SetColor(colorID, Color.blue);
		Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Mesh mesh;
    public Material material;
    private MaterialPropertyBlock block;
    private int colorID;
    void Start() {
        block = new MaterialPropertyBlock();
        colorID = Shader.PropertyToID("_Color");
    }
    void Update() {
        block.SetColor(colorID, Color.red);
        Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block);
        block.SetColor(colorID, Color.green);
        Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
        block.SetColor(colorID, Color.blue);
        Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mesh as Mesh

	public material as Material

	private block as MaterialPropertyBlock

	private colorID as int

	def Start() as void:
		block = MaterialPropertyBlock()
		colorID = Shader.PropertyToID('_Color')

	def Update() as void:
		block.SetColor(colorID, Color.red)
		Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block)
		block.SetColor(colorID, Color.green)
		Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
		block.SetColor(colorID, Color.blue)
		Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)