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Light.spotAngle

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public var spotAngle: float;
public float spotAngle;
public spotAngle as float

Description

スポットライトのアングルの角度を設定する。

This is used primarily for Spot lights and has no effect for Point lights See Also: Light component.

	// Change spot angle randomly between 'minAngle' and 'maxAngle'
	// each 'interval' seconds.

	var interval : float = 0.3;
	var minAngle : float = 10;
	var maxAngle : float = 90;
	private var timeLeft : float;
	
	timeLeft = interval;
	light.type = LightType.Spot;
	
	function Update () {
		timeLeft -= Time.deltaTime;
		if (timeLeft < 0.0) {
			// time to change!
			timeLeft = interval;
			light.spotAngle = Random.Range( minAngle, maxAngle );
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float interval = 0.3F;
    public float minAngle = 10;
    public float maxAngle = 90;
    private float timeLeft;
    void Update() {
        timeLeft -= Time.deltaTime;
        if (timeLeft < 0.0F) {
            timeLeft = interval;
            light.spotAngle = Random.Range(minAngle, maxAngle);
        }
    }
    void Example() {
        timeLeft = interval;
        light.type = LightType.Spot;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public interval as float = 0.3F

	public minAngle as float = 10

	public maxAngle as float = 90

	private timeLeft as float

	def Update() as void:
		timeLeft -= Time.deltaTime
		if timeLeft < 0.0F:
			timeLeft = interval
			light.spotAngle = Random.Range(minAngle, maxAngle)

	def Example() as void:
		timeLeft = interval
		light.type = LightType.Spot