次のキーフレームに向かって、キーフレームを離れる際の接線を設定します
See Also: inTangent.
// Make an object follow a line among the X axis // Notice how the tangents modify the behaviour of the animation private var ks : Keyframe[] = new Keyframe[3]; private var anim : AnimationCurve ; function Start() { ks[0] = Keyframe(0, 0); ks[0].outTangent = 0; ks[1] = Keyframe(4, 0); ks[1].outTangent = 45; ks[2] = Keyframe(8, 0); ks[2].outTangent = 90; anim = AnimationCurve(ks); } function Update() { transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { private Keyframe[] ks = new Keyframe[3]; private AnimationCurve anim; void Start() { ks[0] = new Keyframe(0, 0); ks[0].outTangent = 0; ks[1] = new Keyframe(4, 0); ks[1].outTangent = 45; ks[2] = new Keyframe(8, 0); ks[2].outTangent = 90; anim = new AnimationCurve(ks); } void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): private ks as (Keyframe) = array[of Keyframe](3) private anim as AnimationCurve def Start() as void: ks[0] = Keyframe(0, 0) ks[0].outTangent = 0 ks[1] = Keyframe(4, 0) ks[1].outTangent = 45 ks[2] = Keyframe(8, 0) ks[2].outTangent = 90 anim = AnimationCurve(ks) def Update() as void: transform.position = Vector3(Time.time, anim.Evaluate(Time.time), 0)