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Joint.connectedBody

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public var connectedBody: Rigidbody;
public Rigidbody connectedBody;
public connectedBody as Rigidbody

Description

別のrigidbodyオブジェクトの参照

設定されていない場合は、ジョイントはオブジェクトを世界空間に接続させます。

	// Connects the joint to the world instead of another rigidbody
	hingeJoint.connectedBody = null;
	
	// Connects the joint to another body
	var otherBody : Rigidbody;
	hingeJoint.connectedBody = otherBody;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody otherBody;
    void Example() {
        hingeJoint.connectedBody = null;
        hingeJoint.connectedBody = otherBody;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public otherBody as Rigidbody

	def Example() as void:
		hingeJoint.connectedBody = null
		hingeJoint.connectedBody = otherBody