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InteractiveCloth.collisionResponse

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public var collisionResponse: float;
public float collisionResponse;
public collisionResponse as float

Description

RigidBodyオブジェクトが衝突したとき、どのくらいの力が加わるか

If this is greater then zero, interaction of the cloth with colliding rigidbodies is enabled. The higher this value is, the greater the forces applied to rigidbodies are. It is recommended to start out with small values (like 0.2) for best results.

	// Make the cloth apply forces on what it touches.

	transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().collisionResponse = 0.2F