RigidBodyオブジェクトが衝突したとき、どのくらいの力が加わるか
If this is greater then zero, interaction of the cloth with colliding rigidbodies is enabled. The higher this value is, the greater the forces applied to rigidbodies are. It is recommended to start out with small values (like 0.2) for best results.
// Make the cloth apply forces on what it touches. transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of InteractiveCloth]().collisionResponse = 0.2F