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InteractiveCloth.attachmentResponse

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public var attachmentResponse: float;
public float attachmentResponse;
public attachmentResponse as float

Description

接続されているRigidBodyオブジェクトに、どのくらい力が適用されているか

The higher this value is, the greater the forces applied to attached rigidbodies are. It is recommended to start out with small values (like 0.2) for best results. Only has an affect for rigid bodies which have been attached with the twoWayInteraction parameter set. See Also: AttachToCollider 関数

	// Make it behave like india rubber, increase the value to increase
	// the force applied back to the colliders

	transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().attachmentResponse = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().attachmentResponse = 10