Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
スケルトン上のボーン初期位置に対するX, Y, Z軸の相対の回転方向をベクトル値により示します。マッスルの作用を加える際はこの center に対して適用します。
デフォルトの値は useDefaultValues が有効のとき [0, 0, 0] です。
See Also: HumanLimit.useDefaultValues.