言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

HostData.ip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var ip: string[];
public string[] ip;
public ip as string[]

Description

サーバーのIP アドレスを返す

	// Requests info from the master server and prints
	// the ip of each host.

	function Start() {
		var hostData : HostData[] = MasterServer.PollHostList();
		for(var element : HostData in hostData) {
			var tmpIp : String = "";
			for(var i : int = 0; i < element.ip.Length; i++) {
				tmpIp = element.ip[i] + " ";
			}
			Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        HostData[] hostData = MasterServer.PollHostList();
        foreach (HostData element in hostData) {
            string tmpIp = "";
            int i = 0;
            while (i < element.ip.Length) {
                tmpIp = element.ip[i] + " ";
                i++;
            }
            Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		hostData as (HostData) = MasterServer.PollHostList()
		for element as HostData in hostData:
			tmpIp as string = ''
			i as int = 0
			while i < element.ip.Length:
				tmpIp = (element.ip[i] + ' ')
				i++
			Debug.Log(((((element.gameName + ' ip: ') + tmpIp) + ':') + element.port))