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GameObject.GameObject

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public function GameObject(name: string)
public GameObject(string name);
public def GameObject(name as string)

Description

name という名のゲームオブジェクトを作成します

Transform は常にゲームオブジェクトにアタッチされています。

	// Creates a game object named "Player" and 
	// adds a rigidbody and box collider to it.
	var player : GameObject;
	player = new GameObject ("Player");
	player.AddComponent ("Rigidbody");
	player.AddComponent ("BoxCollider");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject player;
    void Example() {
        player = new GameObject("Player");
        player.AddComponent("Rigidbody");
        player.AddComponent("BoxCollider");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public player as GameObject

	def Example() as void:
		player = GameObject('Player')
		player.AddComponent('Rigidbody')
		player.AddComponent('BoxCollider')

public function GameObject()
public GameObject();
public def GameObject()

Description

新しくゲームオブジェクトを作成します。

Transform は常にゲームオブジェクトにアタッチされています。

	// Creates a game object with no name and
	// adds a rigidbody and box collider to it.
	var player : GameObject;
	player = new GameObject ();
	player.AddComponent ("Rigidbody");
	player.AddComponent ("BoxCollider");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GameObject player;
    void Example() {
        player = new GameObject();
        player.AddComponent("Rigidbody");
        player.AddComponent("BoxCollider");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public player as GameObject

	def Example() as void:
		player = GameObject()
		player.AddComponent('Rigidbody')
		player.AddComponent('BoxCollider')

public function GameObject(name: string, params components: Type[])
public GameObject(string name, params Type[] components);
public def GameObject(name as string, *components as Type[])

Description

ゲームオブジェクトを作成し、指定したコンポーネントをアタッチします。