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Editor.OnPreviewGUI

public function OnPreviewGUI(r: Rect, background: GUIStyle): void;

Parameters

r Rectangle in which to draw the preview.
background Background image.

Description

自身のカスタムのインタラクティブなプレビューをインスペクタ上のプレビューエリア、プライマリ Editor ヘッダおよびオブジェクト選択ツールで作成するために実装します。

If you implement OnInteractivePreviewGUI then this will only be called for non-interactive custom previews. The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op. Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.

using UnityEngine;
using UnityEditor;

public class GameObjectEditorWindow: EditorWindow {
    
    GameObject gameObject;
    Editor gameObjectEditor;
    
    [MenuItem("Window/GameObject Editor")]
    static void ShowWindow() {
        GetWindow<GameObjectEditorWindow>("GameObject Editor");    
    }
    
    void OnGUI() {
        gameObject = (GameObject) EditorGUILayout.ObjectField(gameObject, typeof(GameObject), true);
        
        if (gameObject != null) {
            if (gameObjectEditor == null)
                gameObjectEditor = Editor.CreateEditor(gameObject);
            
            gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(500, 500), EditorStyles.whiteLabel);
        }
    }
}

See Also: OnInteractivePreviewGUI.