お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseTransforms position
from world space into viewport space.
ビューポート座標は正規化されカメラと関係しています。カメラの左下は (0,0); the top-right is (1,1). The z position is in world units from the camera.
// Finds out whether target
is on the left or right side of the screen
var target : Transform;
function Update () {
var viewPos : Vector3 = camera.WorldToViewportPoint (target.position);
// viewport coordinates range from zero to one
if( viewPos.x > 0.5 )
print ("target is on the right side!");
else
print ("target is on the left side!");
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 viewPos = camera.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: viewPos as Vector3 = camera.WorldToViewportPoint(target.position) if viewPos.x > 0.5F: print('target is on the right side!') else: print('target is on the left side!')