How to perform per-layer culling for a Camera.
Normally this type of culling is performed by moving the Camera's far plane closer to the eye. By setting this value to true, the culling is instead based on spherical distance. The benefit is that rotating on the same spot does not affect which objects are visible. See Also: layerCullDistances.
// Enable spherical layer culling camera.layerCullSpherical = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.layerCullSpherical = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.layerCullSpherical = true