AudioSourceオブジェクトの優先順位を設定する。
Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.
// occlude this sound if we dont have hardware resources to virtualize it audio.priority = 255;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { audio.priority = 255; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: audio.priority = 255