お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeスローダウン・スピードアップのためのピッチ変化量(デフォルトは1)。
// Decreases the pitch in the given seconds var startingPitch = 4; var timeToDecrease = 5; @script RequireComponent(AudioSource) function Start() { audio.pitch = startingPitch; } function Update() { if(audio.pitch > 0) audio.pitch -= ((Time.deltaTime * startingPitch) / timeToDecrease); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public int startingPitch = 4; public int timeToDecrease = 5; void Start() { audio.pitch = startingPitch; } void Update() { if (audio.pitch > 0) audio.pitch -= Time.deltaTime * startingPitch / timeToDecrease; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): public startingPitch as int = 4 public timeToDecrease as int = 5 def Start() as void: audio.pitch = startingPitch def Update() as void: if audio.pitch > 0: audio.pitch -= ((Time.deltaTime * startingPitch) / timeToDecrease)