お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeディレイあたりの減衰比率を設定する。0 から1の間で設定(デフォルトは0.5)。
// Set the decayRatio on the chorus filter to total decay @script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter) function Start() { GetComponent(AudioEchoFilter).decayRatio = 0.0; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().decayRatio = 0.0F; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass(MonoBehaviour): def Start() as void: GetComponent[of AudioEchoFilter]().decayRatio = 0.0F