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Animation.AddClip

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public function AddClip(clip: AnimationClip, newName: string): void;
public void AddClip(AnimationClip clip, string newName);
public def AddClip(clip as AnimationClip, newName as string) as void

Description

clip として clip をアニメーションとして追加します。

	var walkClip : AnimationClip;
	animation.AddClip(walkClip, "walk");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationClip walkClip;
    void Example() {
        animation.AddClip(walkClip, "walk");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public walkClip as AnimationClip

	def Example() as void:
		animation.AddClip(walkClip, 'walk')

public function AddClip(clip: AnimationClip, newName: string, firstFrame: int, lastFrame: int, addLoopFrame: bool = false): void;
public void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame = false);
public def AddClip(clip as AnimationClip, newName as string, firstFrame as int, lastFrame as int, addLoopFrame as bool = false) as void

Parameters

addLoopFrame 特別なフレームを最初のフレームに一致するように最後に挿入しますか?もしループアニメーションを作成する場合はtrueに設定します。

Description

firstFramefirstFrame から lastFrame までの再生のみを追加します。新しいクリップは newName の名前でアニメーションに追加されます。

もし既に存在する名のクリップの場合、新しいクリップに入れ替わります。

	// Split the default clip into a shoot, walk and idle animation
	animation.AddClip(animation.clip, "shoot", 0, 10);
	// walk and idle will add an extra looping frame at the end
	animation.AddClip(animation.clip, "walk", 11, 20, true);
	animation.AddClip(animation.clip, "idle", 21, 30, true);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.AddClip(animation.clip, "shoot", 0, 10);
        animation.AddClip(animation.clip, "walk", 11, 20, true);
        animation.AddClip(animation.clip, "idle", 21, 30, true);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.AddClip(animation.clip, 'shoot', 0, 10)
		animation.AddClip(animation.clip, 'walk', 11, 20, true)
		animation.AddClip(animation.clip, 'idle', 21, 30, true)