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public function Call(methodName:
string,
params args: object[]):
void;
public void Call(string methodName,
params object[] args);
public
def Call(methodName as string,
*args as object[])
as void
Parameters
methodName |
呼び出する特定のメソッド名 |
args |
メソッドに渡す引数の配列 |
Description
staticでないJava メソッドを呼び出します
戻り値の方が 'void' のメソッドを呼び出すには通常のメソッドを使用します。
// Create a android.content.res.Configuration object and call setToDefaults.
function Start() {
var jo = new AndroidJavaObject("android.content.res.Configuration");
jo.Call("setToDefaults");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
AndroidJavaObject jo = new AndroidJavaObject("android.content.res.Configuration");
jo.Call("setToDefaults");
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Start() as void:
jo as AndroidJavaObject = AndroidJavaObject('android.content.res.Configuration')
jo.Call('setToDefaults')
public function Call(methodName:
string,
params args: object[]):
ReturnType;
public ReturnType Call(string methodName,
params object[] args);
public
def Call(methodName as string,
*args as object[])
as ReturnType
Parameters
methodName |
呼び出する特定のメソッド名 |
args |
メソッドに渡す引数の配列 |
Description
オブジェクト上のJavaメソッドを呼び出します
戻り値の型が void でないメソッドを呼び出す場合はジェネリックメソッドを使用します。
// Create a java.lang.String object holding the string "some string",
// and retrieve it's hash code.
function Start() {
var jo = new AndroidJavaObject("java.lang.String", "some string");
var hash = jo.Call.<int>("hashCode");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
AndroidJavaObject jo = new AndroidJavaObject("java.lang.String", "some string");
int hash = jo.Call<int>("hashCode");
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Start() as void:
jo as AndroidJavaObject = AndroidJavaObject('java.lang.String', 'some string')
hash as int = jo.Call[of int]('hashCode')