type | The type of primitive object to create, specified as a member of the PrimitiveType enum. |
Creates a GameObject of the specified PrimtiveType with a mesh renderer and appropriate collider.
For CreatePrimitive
to succeed at runtime, your project must reference the following components:
To ensure you have the required references, declare private properties of these types to prevent them being stripped from the build. Your project must also reference the Default-Material. If it doesn't, the primitive object will be shown in pink to indicate the missing material.
For more information, refer to Primitive and placeholder objects in the Manual.
using UnityEngine;
public class Example : MonoBehaviour { // Create a plane, sphere and cube in the Scene.
void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5f, 0);
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5f, 0);
GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0);
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } }
Additional resources: PrimitiveType