position | Rectangle on the screen to use for the toolbar. |
selected | The index of the selected button. |
texts | An array of strings to show on the toolbar buttons. |
images | An array of textures on the toolbar buttons. |
contents | An array of text, image and tooltips for the toolbar buttons. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
buttonSize | Determines how toolbar button size is calculated. |
int The index of the selected button.
Make a toolbar.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }