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GUI.Toolbar

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public static int Toolbar(Rect position, int selected, string[] texts);
public static int Toolbar(Rect position, int selected, Texture[] images);
public static int Toolbar(Rect position, int selected, GUIContent[] contents);
public static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);
public static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);
public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);
public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize);

Parameters

positionRectangle on the screen to use for the toolbar.
selectedThe index of the selected button.
textsAn array of strings to show on the toolbar buttons.
imagesAn array of textures on the toolbar buttons.
contentsAn array of text, image and tooltips for the toolbar buttons.
styleThe style to use. If left out, the button style from the current GUISkin is used.
buttonSizeDetermines how toolbar button size is calculated.

Returns

int The index of the selected button.

Description

Make a toolbar.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};

void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }

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