Returns true if any controls changed the value of the input data.
// Draws a text field and when it gets modified prints a message using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string stringToEdit = "Modify me.";
void OnGUI() { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);
if (GUI.changed) { Debug.Log("Text field has changed."); } } }