Version: 2018.4
LanguageEnglish
  • C#

GUI.changed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool changed;

Description

Returns true if any controls changed the value of the input data.

// Draws a text field and when it gets modified prints a message
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string stringToEdit = "Modify me.";

void OnGUI() { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);

if (GUI.changed) { Debug.Log("Text field has changed."); } } }

Did you find this page useful? Please give it a rating: