Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ComputeShader.SetMatrixArray

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Declaration

public void SetMatrixArray(string name, Matrix4x4[] values);

Declaration

public void SetMatrixArray(int nameID, Matrix4x4[] values);

Parameters

name Variable name in shader code.
nameID Property name ID, use Shader.PropertyToID to get it.
values Value to set.

Description

Set a Matrix array parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

Additional resources: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetTexture, SetVector, SetVectorArray.