Cloth.externalAcceleration

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public Vector3 externalAcceleration;

Description

A constant, external acceleration applied to the cloth.

Use this to simulate constant forces on the cloth, such as wind waving a flag. Additional resources: Cloth.randomAcceleration.

using UnityEngine;

public class Example : MonoBehaviour { // Make this cloth fall at half speed (if is affected by gravity). void Start() { GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }

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