Version: 2022.2
LanguageEnglish
  • C#

Cloth

class in UnityEngine

/

Inherits from:Component

/

Implemented in:UnityEngine.ClothModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

The Cloth class provides an interface to cloth simulation physics.

Properties

bendingStiffnessBending stiffness of the cloth.
capsuleCollidersAn array of CapsuleColliders which this Cloth instance should collide with.
clothSolverFrequencyNumber of cloth solver iterations per second.
coefficientsThe cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh.
collisionMassScaleHow much to increase mass of colliding particles.
dampingDamp cloth motion.
enableContinuousCollisionEnable continuous collision to improve collision stability.
enabledIs this cloth enabled?
externalAccelerationA constant, external acceleration applied to the cloth.
frictionThe friction of the cloth when colliding with the character.
normalsThe current normals of the cloth object.
randomAccelerationA random, external acceleration applied to the cloth.
selfCollisionDistanceMinimum distance at which two cloth particles repel each other (default: 0.0).
selfCollisionStiffnessSelf-collision stiffness defines how strong the separating impulse should be for colliding particles.
sleepThresholdCloth's sleep threshold.
sphereCollidersAn array of ClothSphereColliderPairs which this Cloth instance should collide with.
stiffnessFrequencySets the stiffness frequency parameter.
stretchingStiffnessStretching stiffness of the cloth.
useGravityShould gravity affect the cloth simulation?
useTethersUse Tether Anchors.
useVirtualParticlesAdd one virtual particle per triangle to improve collision stability.
verticesThe current vertex positions of the cloth object.
worldAccelerationScaleHow much world-space acceleration of the character will affect cloth vertices.
worldVelocityScaleHow much world-space movement of the character will affect cloth vertices.

Public Methods

ClearTransformMotionClear the pending transform changes from affecting the cloth simulation.
GetSelfAndInterCollisionIndicesGet list of particles to be used for self and inter collision.
GetVirtualParticleIndicesGet list of indices to be used when generating virtual particles.
GetVirtualParticleWeightsGet weights to be used when generating virtual particles for cloth.
SetEnabledFadingFade the cloth simulation in or out.
SetSelfAndInterCollisionIndicesThis allows you to set the cloth indices used for self and inter collision.
SetVirtualParticleIndicesSet indices to use when generating virtual particles.
SetVirtualParticleWeightsSets weights to be used when generating virtual particles for cloth.

Inherited Members

Properties

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagChecks the GameObject's tag against the defined tag.
GetComponentGets a reference to a component of type T on the same GameObject as the component specified.
GetComponentInChildrenGets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject.
GetComponentInParentGets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject.
GetComponentsGets references to all components of type T on the same GameObject as the component specified.
GetComponentsInChildrenGets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject.
GetComponentsInParentGets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.