Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BuildProfile.SetActiveBuildProfile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetActiveBuildProfile(Build.Profile.BuildProfile buildProfile);

Parameters

buildProfile The build profile to be set as the active build profile. When the value is null, Unity sets the classic platform as active.

Description

Sets the active build profile.

When you switch to a build profile that targets a non-active platform, this function reimports assets affected by the target platform settings and then returns. All script files will be compiled on the next Editor update.

Note: This method isn't available to set build profiles that target a non-active platform when running the Editor in batch mode. Changing the platform requires recompiling script code for the given platform, which can't be done while script code is executing. This isn't a problem in the Editor as the operation is deferred to the next Editor update. However, in batch mode the Editor will stop after executing the designated script code, so deferring the operation isn't possible. To set a build profile that targets a non-active platform in batch mode, use the activeBuildProfile command-line argument.