Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderingThreadingMode.SingleThreaded

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Description

Use SingleThreaded for internal debugging. It uses only a single thread to simulate RenderingThreadingMode.MultiThreaded.

In this mode, the main thread processes the application's high-level code through an internal class GfxDeviceClient that issues an intermediate representation of all the required graphics commands.
Those intermediate graphics commands are forwarded to a separate internal class GfxDevice[Platform] that converts them into the platform's low-level graphics API commands.

On some platforms you can test this mode by passing the command line argument -force-gfx-st to an application built with BuildSettings option BuildOptions.Development.