Shader.renderQueue

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public int renderQueue;

Description

The default render queue for this shader. (Read Only)

Since different Render Pipelines require different render passes a shader's render queue depends on the active Render Pipeline. Note: When Unity runs in batch mode, Scriptable Render Pipelines (SRPs) are only loaded the first time something renders. Loading an SRP modifies the subshader selected for a given material, which can change the value of this property.

Additional resources: RenderQueue, Render queues and sorting behaviours in the Built-in Render Pipeline.


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