struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
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CloseScript interface for a Burst.
A burst is a particle emission event, where a number of particles are all emitted at the same time. See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.
count | Specify the number of particles to emit. |
cycleCount | Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely. |
maxCount | The maximum number of particles to emit. |
minCount | The minimum number of particles to emit. |
probability | The probability that the system triggers a burst. |
repeatInterval | How often to repeat the burst, in seconds. |
time | The time that each burst occurs. |
ParticleSystem.Burst | Construct a new Burst with a time and count. |