Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Input.imeIsSelected

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool imeIsSelected;

Description

Does the user have an IME keyboard input source selected?

Note: This API is part of the legacy Input class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).

This returns true if the users keyboard is currently configured for IME input, and false otherwise. Since users of asian languages can typically turn IME conversion on or off using a keystroke, it is useful to provide some visual indication of IME being enabled. This can be done by checking Input.imeIsSelected.