Version: 2022.1
LanguageEnglish
  • C#

HumanPose

struct in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Retargetable humanoid pose.

Represents a humanoid pose that is completely abstracted from any skeleton rig. See Also: HumanPoseHandler.

Properties

bodyPositionThe human body position for that pose.
bodyRotationThe human body orientation for that pose.
musclesThe array of muscle values for that pose.