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class in UnityEngine
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Describes a collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.
|The Collider we hit (Read Only).
|The contact points generated by the physics engine.
|The GameObject whose collider you are colliding with. (Read Only).
|The total impulse applied to this contact pair to resolve the collision.
|The relative linear velocity of the two colliding objects (Read Only).
|The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.
|The Transform of the object we hit (Read Only).
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