Target build platform.
See Also: BuildPipeline.BuildPlayer, EditorUserBuildSettings.activeBuildTarget, BuildAssetBundlesParameters.targetPlatform.
StandaloneOSX | Build a macOS standalone (Intel 64-bit). |
StandaloneWindows | Build a Windows 32-bit standalone. |
iOS | Build an iOS player. |
Android | Build an Android .apk standalone app. |
StandaloneWindows64 | Build a Windows 64-bit standalone. |
WebGL | Build to WebGL platform. |
WSAPlayer | Build an Windows Store Apps player. |
StandaloneLinux64 | Build a Linux 64-bit standalone. |
PS4 | Build a PS4 Standalone. |
XboxOne | Build a Xbox One Standalone. |
tvOS | Build to Apple's tvOS platform. |
Switch | Build a Nintendo Switch player. |
LinuxHeadlessSimulation | Build a LinuxHeadlessSimulation standalone. |
PS5 | Build to PlayStation 5 platform. |