Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FullScreenMode.ExclusiveFullScreen

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Windows platforms only. Sets your application so it has sole full-screen use of a display.

Unlike FullScreenMode.FullScreenWindow, this mode changes the operating system resolution of the display to match the application's chosen resolution. On platforms other than Windows, this mode falls back to FullScreenMode.FullScreenWindow.

Notes:

  • FullScreenMode.ExclusiveFullScreen isn't supported in applications using the Vulkan graphics API.
  • Using FullScreenMode.ExclusiveFullScreen might negatively affect performance of your application. Consider using other full-screen modes, such as FullScreenMode.FullScreenWindow.