Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AudioSampleProvider.ConsumeSampleFramesNativeFunction

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Declaration

public delegate uint ConsumeSampleFramesNativeFunction(uint providerId, IntPtr interleavedSampleFrames, uint sampleFrameCount);

Parameters

providerId Id of the provider. See AudioSampleProvider.id.
interleavedSampleFrames Pointer to the sample frames buffer to fill. The actual C type is float*.
sampleFrameCount Number of sample frames that can be written into interleavedSampleFrames.

Description

Type that represents the native function pointer for consuming sample frames.

Importing a hypothetical native setup function would be done this way:

[DllImport(pluginName, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]
private static extern void SetConsumeSampleFramesFunction(
    AudioSampleProvider.ConsumeSampleFramesNativeFunction cb, uint id, ushort channelCount, uint sampleRate);

See AudioSampleProvider.consumeSampleFramesNativeFunction for how to invoke this native plug-in function.