iOS Player Settings
Upgrading to 64 bit iOS

iOS 2D Texture Overrides

Cuando se esté construyendo para diferentes plataformas, usted tiene que pensar acerca de la resolución de sus texturas para la plataforma objetivo, el tamaño y la calidad. Usted puede configurar las opciones por determinado y luego anular los predeterminados para una plataforma especifica.

This page details the Texture Overrides specific to iOS. A description of the general Texture Overrides can be found here.

Texture Format Qué representación interna es utilizada para la textura. Este es un tradeoff entre el tamaño y la calidad. En los ejemplos de abajo nosotros mostramos el tamaño final de la textura del juego de 256 por 256 pixeles:
        RGB Compressed PVRTC 4 bits Compressed RGB texture. This is the most common format for diffuse textures. 4 bits per pixel (32 KB for a 256x256 texture)
        RGBA Compressed PVRTC 4 bits Compressed RGBA texture. This is the main format used for diffuse & specular control textures or diffuse textures with transparency. 4 bits per pixel (32 KB for a 256x256 texture)
        RGB Compressed PVRTC 2 bits Compressed RGB texture. Lower quality format suitable for diffuse textures. 2 bits per pixel (16 KB for a 256x256 texture)
        RGBA Compressed PVRTC 2 bits Compressed RGBA texture. Lower quality format suitable for diffuse & specular control textures. 2 bits per pixel (16 KB for a 256x256 texture)
        RGB Compressed DXT1 Compressed RGB texture. This format is not supported on iOS, but kept for backwards compatibility with desktop projects.
        RGBA Compressed DXT5 Compressed RGBA texture. This format is not supported on iOS, but kept for backwards compatibility with desktop projects.
        RGB 16 bit 65 thousand colors with no alpha. Uses more memory than PVRTC formats, but could be more suitable for UI or crisp textures without gradients. 128 KB for a 256x256 texture.
        RGB 24 bit Truecolor sin alpha. 192 KB para una textura de 256x256.
        Alpha 8 bit Un canal alpha de alta calidad sin ningún color. 64 KB para una textura 256x256.
        RGBA 16 bit Low-quality truecolor. Has 16 levels of red, green, blue and alpha. Uses more memory than PVRTC formats, but can be handy if you need exact alpha channel. 128 KB for a 256x256 texture.
        RGBA 32 bit Truecolor with alpha - this is the highest quality. At 256 KB for a 256x256 texture, this one is expensive. Most of the time, PVRTC formats offers sufficient quality at a much smaller size.
Compression quality Choose Fast for quickest performance, Best for the best image quality and Normal for a balance between the two.
iOS Player Settings
Upgrading to 64 bit iOS