In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.
| Propiedad: | Función: |
|---|---|
| Open | Indicates if the portal is open (scriptable). |
| Center | Coloca el centro del Occlusion Area. Por defecto, será 0,0,0 y estará localizada en el centro de la caja. |
| Size | Define el tamaño del Occlusion Area. |