In order to create occlusion primitives which are openable and closable at runtime, Unity uses Occlusion Portals.
Propiedad: | Función: |
---|---|
Open | Indicates if the portal is open (scriptable). |
Center | Coloca el centro del Occlusion Area. Por defecto, será 0,0,0 y estará localizada en el centro de la caja. |
Size | Define el tamaño del Occlusion Area. |