Descripción del formato
YAML Class ID Reference (Referencia del ID de la clase YAML)

Un ejemplo de un archivo de Escena YAML

Un ejemplo de una escena simple, pero completa es dado a continuación. La escena contiene simplemente una cámara y un objeto cubo. Tenga en cuenta que ese archivo must (debe) comenzar con dos lineas

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:

… con el fin de que sea aceptado por Unity. De lo contrario, el proceso de importación está diseñado a ser tolerantes con las omisiones - los valores predeterminados serán suministrados a datos de propiedades que falten en la medida de lo posible.

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Descripción del formato
YAML Class ID Reference (Referencia del ID de la clase YAML)