Point Effector 2D
Surface Effector 2D

Platform Effector 2D

El Platform Effector 2D aplica un comportamiento de “plataforma” como las colisiones de un solo lado etc.

Colliders that you use with the effector would typically not be set as triggers so that other colliders can collide with it.

El Inspector del Platform Effector 2D
El Inspector del Platform Effector 2D

Propiedades

Propiedad: Función:
Use Collider Mask Should the ‘Collider Mask’ property be used? If not then the global collision matrix will be used as is the default for all colliders.
Collider Mask La máscara utilizada para seleccionar unas capas específicas permitidas para interactuar con el effector.
Use One Way Si o no, utilizar un comportamiento de una colisión de un solo lado.
Use One Way Grouping Ensures that all contacts disabled by the one-way behaviour act on all colliders. This is useful when multiple colliders are used on the object passing through the platform and they all need to act together as a group.
Surface Arc The angle of an arc centered on the local ‘up’ the defines the surface which doesn’t allow colliders to pass. Anything outside of this arc is considered for one-way collision.
Use Side Friction Debería la fricción ser utilizada en los lados de la plataforma o no.
Use Side Bounce Debería el bounce (rebote) ser utilizado en los lados de la plataforma o no.
Side Arc The angle of an arc that defines the sides of the platform centered on the local ‘left’ and ‘right’ of the effector. Any collision normals within this arc are considered for the ‘side’ behaviours.
Point Effector 2D
Surface Effector 2D